


It packs a punch, but the farther away that punch needs to go to hit an enemy, the less damage it will do. The one department where the Spitmaw Blaster is lacking is, as you might expect, its range.
#Returnal weapon traits full
Enemies that take nearly a full clip from the Sidearm SD-M8 to go down might go down with as little as one Spitmaw Blaster shot to the face. It shoots slow and doesn't have much ammo in a single round, but it hits hard. It is the game's version of a shotgun, essentially. The Spitmaw Blaster will likely be one of the first weapons you use in Returnal, other than the Sidearm SD-M8. Successful hits may instantly reload the weapon Projectiles may explode into multiple shards on impact Projectiles cause additional damage over time Projectiles will ricochet off surcease and angle towards nearby targets Projectiles require charging, but are more powerful Projectiles will pierce through hostiles and angle towards nearby targets It doesn't pack as much punch as the Spitmaw Blaster (the shotgun of the game), but it's more powerful than the Tachyomatic Carbine (which fires much faster than the pistol, however).ĭeals more damage at the cost of accuracy.įires multiple projectiles in a single burst at a penalty to recoil.įires homing missiles in additional to normal projectiles In terms of damage output, it's quite balanced. It doesn't fire as fast as some people might be able to pull the trigger, but that depends on who is using it. While this pistol can fire as fast as your finger can pull the trigger, it can also be fired automatically by simply holding down R2. That is to say that it can hit any enemy in a biome arena, whether that enemy is right in front of you or across the room. It can fire as fast as you can pull the trigger and it's range is essentially limitless.

Plus, Demon’s Sousl is also considered by a lot of fans to be the easiest among Hidetaka Miyazaki’s games.The Sidearm SD-M8 is the standard weapon of Returnal and, because it's the weapon you always begin a run with, it's the weapon you'll be using the most. This is unlike Returnal which is the first of its kind, being a triple-A roguelike third-person shooter. One possible reason is that there are more “Souls veterans” that have played the remake. While this might make it seem that Returnal is a tougher game than Demon’s Souls, there are a lot of possible reasons why a larger percentage of Demon’s Souls players have seen the game through to the end. While Old King Allant is technically the penultimate boss in Demon’s Souls, he is essentially the game’s final boss given that the actual final boss is a pushover and not much of a fight.īased on trophy data, 33% of players have defeated Old King Allant – that’s nearly 12 percentage points more than with Returnal’s final boss completion rate. After all, Returnal has garnered lots of comparisons with FromSoftware’s Souls games.įor this comparison, we went with the Old King Allant boss trophy. So, instead of comparing Returnal’s completion rate with other more story-driven PlayStation exclusives, we wanted to see how it stacked up against the Demon’s Souls remake. Doing so with this game is unfair though, especially as there aren’t a lot of PlayStation exclusives that are comparable to Returnal given the game’s more “hardcore” nature. In our other completion rate reports, we usually compared the completion rates of other comparable games. Returnal vs Demon’s Souls Final Boss Completion
